Even when I set the main stockpile to give to the feeder piles, it still grabs everything it can. With default settings the main stockpile grabs all thread and cloth from my feeder and output stockpiles. The problem is that I have a main stockpile with pretty much everything enable except stone, wood, refuse etc. This gives to clothiers to produce all kinds of clothing, and outpot in a wool clothing (armor) stockpile. ![]() The thread stockpile then gives to a loom, which gives yarn cloth to a cloth stockpile. The yarn thread is stored in an output stockpile that takes from the spinner farmer's workshop. My wool stockpile gives to a farmer's workshop to spin thread. My farmer's workshop is set to shear sheep and give to a wool stockpile. I'm setting up a textile industry with a chain of linked stockpiles and workshops to go from wool to clothing. ![]() Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. As it is stockpile is just something people want to back out of because it's so bad and they'd rather play something fun like total control or CTF.Want to start playing? Read this sidebar! These are just 2 points I feel would make this trash mode a lot better. The latter would definitely play out better if they made it like 5 seconds to steal and have that announcement so players can react to it and it doesn't become a game where back and forth U ghost it and steal the seeds without anyone even realising. U shud be able to either have a long steal time with no announcement to the enemy, or a quick one with an announcement. There is 0 reward for killing the enemies at their base because they literally respawn faster than U steal. It takes a full 20 seconds or so to steal a seed. With fewer seeds it's also less likely that one side scores a point and then immediately loads up another 3 seeds from the same batch and then only needs 2 from the new one to score. If there were less seeds, you'd definitely see more players bunch up near that area and actively fight for the seeds. There is also less incentive for players to actually fight for the seeds rather than just run in grab as many as possible and throw. When too many seeds spawn, there is no incentive to steal from the enemy. Most games end extremely quickly with a one sided stomp and feels more like a race instead of a proper game mode. Stockpile plays so poorly and is there worst BTB mode that infinite currently offers. In threads with a vague title and Rumor/Leak/Datamine flair detailed outline on acceptable titles.Lore may be freely discussed three months past release. New official lore and datamined/leaked game content are spoilers. Halo 3 Solo Legendary Campaign!( r/Halo Spoiler Policy ![]() ♡ GAY PUP DOM-A-THON - DAY 4 - SUBTEMBER. □I took 2 days off □ Ranked w/ viewers □. Testing Forgehub Contest Maps With Aweso. ![]() ❤️ FIRST TIME! HALO!! ❤️ your happy girl. R/Halo Discord + LFG | Infinite Season 4 | 343 Plz | Game FAQs
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